Thutmose III dedicated himself to military training while his step-mother was pharaoh, only taking over the role of main ruler when Hatshepsut died in 1458. She took to the role of pharaoh and proved an accomplished ruler, re-establishing important trade routes and overseeing extended periods of peace. Hatshepsut shored up her legitimacy as pharaoh by claiming that her mother was visited by the deity Amon-Ra while pregnant with her, thus signalling her divinity. 2. Khufu (reign 2589 ‒ 2566 BC)įrom Cleopatra to Catherine de Medici, women in power receive very different criticisms to men. This pyramid, in which Djoser was buried, was the first structure to realise the iconic step design. What is known, however, is that he oversaw the construction of the famous step pyramid at Saqqara, a hugely significant milestone in ancient Egyptian architecture. Djoser (reign 2686 BC – 2649 BC)ĭjoser is perhaps the most famous Third Dynasty Egyptian pharaoh, but little is known about his life. Yet, despite the spiritual reverence with which they were regarded, the pharaohs were also responsible for the more earthly concerns of leadership, and each Egyptian pharaoh had a unique legacy some were architectural innovators or revered military leaders while others were brilliant diplomats. Interpretations varied from ruler to ruler, of course, but the pharaohs were generally thought to be imbued with divinity and were effectively regarded as intermediaries between the gods and people. The Ancient Egyptian pharaoh’s role was both political and religious. But the stories of the Ancient Egyptian pharaohs undoubtedly bring us closer to a fascinating civilization that spanned over 3,000 years and 170 pharaohs. Custom equipment/items/objects are not required to score the maximum points in any of the categories, but it can help.The remarkable sophistication of the Ancient Egyptian empire is still hard to reconcile with how far back in time it existed.If you use custom scripting, it can positively influence categories like balancing, gameplay or technical design, but it can also negatively impact the performance! That being said, there is no need to use scripting to score the maximum points in the technical design category.Other relevant information about the rating: How well is the theme represented in the map Is the map fun to play? Is there non-stop action, or is it scary/exciting/trillingĭoes the map have an appealing thumbnail? Is your map using custom units? Are they a designer brand fit for the catwalk or are they as bland as shredded wheat? Are they balanced, and do they fit the map? Has it been done before? Has it been over done? Does it use original prefabs or does it borrow from the workshop? Is there something about the map that makes it stand out from the rest? How balanced is a map, when the theme is taken into account? Is it too easy or too hard? Is one team steam rolling the other when it shouldn't be? Is the player waltzing all over the competition without breaking a sweat? Or is the player dying the moment they leave the starting area? Technical design covers how well a map is put together that is to say, how well it runs, the efficiency of object and unit usage, and the complexity of the map in general. RatingEach map will receive a score which depends on these categories: (modified based on Desert-Mammoth's original map competition)Īppearance is how the map looks from an aesthetics point of view - that is to say, how easy it is on the eyes obj files generated with Open Asset Import Library
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