![]() ![]() Sam's decisions are yours, but you'll get advice from a strange character known as the Double, who basically functions as Sam's personal Tyler Durden. Similarly in Twin Mirror, the early hours of the game haven't made any of those consequences apparent yet. Life is Strange is all about branching story choices and unforeseen consequences that reveal themselves late into the tale. When a group of local miners suggest they want to pick a fight, you can step to them or walk away. When Joan mentions that she thinks the circumstances of Nick's death are suspicious, you can choose to promise to look into the event-which could potentially create some harmful false hope for a little girl grieving her father-or lie and leave her out of it, even as Sam's investigative brain starts cataloguing the details. A few key moments come with choices, as well. You walk Sam around a location, interacting with people to either trigger internal monologues about how he feels about them, or to engage in conversations. Throughout these scenes, Life is Strange fans will feel right at home. Many people just generally don't really seem to like Sam and aren't afraid to say as much. A lot of locals are angry with Sam over an article he published that resulted in the local mine closing. Nick's daughter, Joan, is angry with Sam-her godfather-for abandoning her in the suffocating small town. It's the physical representation of Sam's mind and imagination the story occasionally brings you into, where Sam can wander around visiting memories, talk to himself, and generally take a break from a world he struggles to deal with.įrom the lookout, Sam heads to a local bar for Nick's wake, where we learn even more backstory and about all strained relationships he left behind in Basswood. Reminiscing about Nick, Anna, and Basswood triggers one of the major mechanics in Twin Mirror: the Mind Palace. Naturally, Sam can't wait to bail on this formerly closed chapter of his life. Sam had proposed to his girlfriend Anna before leaving, which didn't go well, and in the intervening years, he'd had a falling out with Nick. With a jaunt to an old lookout point, the game quickly puts Sam's return and the baggage he's brought with him into context. In the opening of Twin Mirror, Sam returns to Basswood for the funeral of his best friend, Nick. Now Playing: 21 Minutes of Twin Mirror Gameplay By clicking 'enter', you agree to GameSpot's
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